Sunday, May 6, 2012

Terraria Custom Map: The Story of Red Cloud [WIP]

TheStoryofRedCloudCover.jpgIn early January I started work on a massive full game Zelda / Dark Souls inspired adventure map inside of the Indie game Terraria. It will take players through 13 dungeons from the very beginning to the end of Hard mode, encompassing an estimated 15+ hr experience that will offer enough to do and gear upgrade options to enjoy more than one play through.

Since everyone loves lists, here is a run-down of the top features:
  • A strong emphasis on visual immersion and a logical connection between areas similar to Dark Soul's world layout.
  • A unique story that's descriptive but not too heavy on text and driven mainly by in-game elements (a la Zelda)
  • 13 uniquely themed Dungeon areas spread between both normal and hard modes
  • 17 bosses (7 vanilla plus 10 mod bosses) including an original final boss created for this map
  • Class progression and specialization will be based on player choices throughout the game
  • Map created entirely from scratch using Tedit 3, down to individual tree placements and hill curves
  • The map is enhanced with 200+ mod additions including armors, weapons, items, mobs and bosses (plus a super secret awesome new game mechanic) with remixed stats and crafting recipes tailored to the map. So the map will require installing TConfig to play.
  • Release Date: mid to late May 2012

glow silver.JPG

House.JPG

Toolshop.JPG

tower.JPG

Corrupted Forest.JPG

Demonic Cave Entrance.JPG

Corruption Temple Entrance.JPG

Mining for Gems.JPG

snow bridge.JPG

Need Varia Buff.JPG

Needed to play this map when it's released: Legit copy of Terraria & Tconfig 23.1