Since everyone loves lists, here is a run-down of the top features:
- A strong emphasis on visual immersion and a logical connection between areas similar to Dark Soul's world layout.
- A unique story that's descriptive but not too heavy on text and driven mainly by in-game elements (a la Zelda)
- 13 uniquely themed Dungeon areas spread between both normal and hard modes
- 17 bosses (7 vanilla plus 10 mod bosses) including an original final boss created for this map
- Class progression and specialization will be based on player choices throughout the game
- Map created entirely from scratch using Tedit 3, down to individual tree placements and hill curves
- The map is enhanced with 200+ mod additions including armors, weapons, items, mobs and bosses (plus a super secret awesome new game mechanic) with remixed stats and crafting recipes tailored to the map. So the map will require installing TConfig to play.
- Release Date: mid to late May 2012
Needed to play this map when it's released: Legit copy of Terraria & Tconfig 23.1
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